Find the Differences for Kids – Farm Animals! is approved by both Apple & Amazon and currently available for download…
As you might know while creating Game Center Leaderboards & Achievements in iTunes Connect, you are required to upload an 512×512 image file to be used as icon to represent those.
But when those are displayed in Game Center, icons are shown in a clipped circle with a border. So, it’s hard to tell which parts will be visible when the image is cropped and it might take few updates to get it right…
When working on our first app, we have decided to make a photoshop template to make things easier by taking out the guess work. Here is the masking template we ended up, ZIP file contains a Photoshop PSD file & a PNG file.
To use it simply place your image below the preview mask, after adjusting it’s position & scale, disable/remove that mask and use the result as your leaderboard / achievement icon image.
It’s been a while since we started working with Unity 3D. One of the fist thing I’ve noticed is the community contributions and the great stuff that you can find at The Unity Asset Store… Simply put, The Unity Asset Store is a place to buy things you can import and use in your own Unity 3D projects. Of course there are other plugins available at developers own web sites too.
As my main motto when start working with a new platform is “do not re-invent the wheel!”, I’ve looked at most of them. Many great programmers developed top notch applications that will save you loads of time & even inspire you to do something you’d never thought before.
Since we had a limited budget, reviewed most and decided on few which stands out. And finally chosen few of them to purchase first.
Here is our short list of best Unity 3D plugins *
- PlayMaker
- Ragespline
- RageTools & RageTools Pro Add-on
- FingerGestures
- NGUI: Next-Gen UI kit
- Prime31 Unity Plugins (StoreKit, Amazon In App, Etcetera for iOS & Android)
- Shadow Volumes Toolkit
- Pool Manager 2 (Not purchased)
- Shatter Toolkit (Not purchased)
- Mega-Fiers (Not purchased)
- Multiplatform Toolkit (Not purchased)
- 2D Toolkit (Not purchased)
If you are looking for a way to greatly enhance your Unity 3D experience, I’ll strongly suggest looking at those… Hopefully, in near feature when we have enough experience with those, I’m planning to write a short review on each of them…
* Best match to our current workflow and planned apps. This is not a complete list and there are other great ones. So, make sure to check asset store for yourself…After weeks of evaluation of today’s cross platform SDK options, we have finally decided to move forward with Unity.
While evaluating Unity, I have created a small helper MAXScript to export Vray rendered cubemaps from Max to Unity. Since I’m unable to find something similar, I have decided to release it to the public as I think it might be helpful for the community I’m about to step in… After polishing it up a little bit (UI, etc.) here it is…
What it does?
With this script, you will be able to easily render cubemaps ready to import to Unity for use as reflection maps or skyboxes. After execution, script will generate 6 image files with the correct naming scheme for Unity.
- Keeps your current render settings, after you’re done executing the script your settings will be restored.
- Rendered images will match max’s bitmap output gamma settings.
- You may output to all type of images supported by 3DS MAX.
- You will be able to select your output path.
- Rendered images will have correct naming scheme appended based on the type, skybox or reflection.
- Fully selectable cubemap sizes.
- When creating skyboxes you have option to render bottom piece 1/4 smaller than rest of the image set.
- There is an experimental blur feature, might be useful specially for reflection maps.
- Detects if Vray is your current renderer and offers an easy switch if it is not.
- New: Option to rotate back piece by 180 degrees. (v0.2)
Planned Features
- Rendering from the point of view of selected scene object.
- Using existing (max or vray) scene camera to render, keeping it’s settings.
- Better seam free blur with more precise control.
- Option to save default launch preferences.
- Your suggestions.
Requirements & Compatibility
In order to use that script, you will need Unity, 3DS Max & Vray. Script should be compatible with all versions but it is not widely tested. So, if you use it please let me know so we can keep a compatibly matrix and/or fix any possible bugs…
Installation & Usage
After downloading the zip file place included maxscript (.ms) to the following location: 3dsMaxRoot\Scripts\Startup
After launching max, go to Customize -> Customize User Interface. Click on Toolbars tab and within the Category pulldown, locate “Pixel Envision” entry.
From here you may drag&drop it to anywhere suitable for your use as shown in the next image.
Now, clicking on the icon will bring up the interface. Usage should be pretty self explanatory but there is one thing to point out. Once imported to Unity, make sure to set texture wrap mode to “Clamp” or otherwise you may see “seams” especially on the skyboxes…
Download
- Current version: v0.2 – 20 March 2012
- Download Vray Cubemap Generator for Unity
License
To be honest, I have came across this few times in the past months but failed to give enough attention to it. But recent policy change that came from Flurry analytics changed that… That is specially important if you are developing apps & games for kids.
COPPA states parental consent may be required to collect data from children in your mobile app or site and proposed new rules would also limit passive data collection about children.
FTC has proposed also to require parental permission when mobile sites or apps track children across different services, using cookies or other identifiers, even if this is done anonymously. That simply includes all kind of analytics activity…
Flurry actually gone ahead and recently updated their privacy policy.
So, you may not use Flurry for apps labeled as for kids; it also means that you may not use Flurry for other apps if they are “directed towards children” or if it in fact collects personal information from children under the age of 13.
And we agree, parents should feel totally safe when they let their kids spend some time with our apps… So, we have decided to “play more active role” and removed Flurry analytics from the recent update (1.3) of Witches’ Brew. That information also placed in our app description. And none of our future apps for kids will include analytics tracking…
For more background on the rules applicable to data collection from kids, read this post.
We have decided to sell remaning time on our Corona SDK PRO license to anyone who might be looking for an opportunity like this to get started with it…
This is a PRO license that covers full privileges and supports iOS & Android… License has approximately 7 months left, expires at 2012/10/21
If you are interested in buying, simply pay using the PayPal buy button below. As soon as we receive your payment, I’ll let Carlos know about your name & email and he will do the license transfer…
Edit: It looks like (please refer to the comments) I misunderstood what Carlos said on the forum and the license is NOT transferrable. So, if you are looking for a license, you should buy it directly from ANSCA. If you are serious about the game development, it’s totally worth the investment. I’ll leave this post here for future reference for any one who might be looking for that information…
As you might know, we have recently decided to move away from CoronaSDK. Decision made based on our own requirements and expectations, but that won’t change the fact it still is a very good SDK which is capable of making hit games.
Anyway, due to that change we also won’t be using Corona Project Manager anymore and decided to sell our license to anyone who might be interested. I have confirmed that with Jay (CPM developer) and the license is transferable, so we are good to go…
Our asking price is $50 (1/3 off than the original price, $75), that is 33% discount…
If you are interested in buying, simply pay using the PayPal buy button below. As soon as we receive your payment, I’ll let Jay know about your name & email and he will create a new license for you…
My license is sold, thank you! But if you are looking to purchase CPM, act now. It’s the best add-on for CoronaSDK I’ve ever used!
Here is another PHP code snippet from my library. This PHP class allows you to validate credit card information before processing it further. Doing all possible off-line checks before sending it to he credit card gateway will help you save time & money…
If the card is valid it will return cleaned & formatted card number along with the card type (Visa, Mastercard, Amex, Dinners, Discover, JCB & Maestro).
Besides regular checks, validates the card number against Mod 10 (Luhn) as well as know test card numbers…
Features
- Checks if the card number, expiration date & validation numbers are valid.
- Checks if the card is expired
- Finds & returns the card type.
- Checks against the known test card numbers.
- Validates the card number using Mod 10 algorithm.
Usage Sample
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<?php require ('mod10.php'); $CARDTYPE = $ErrArr = NULL; $cc = new CCVal($_POST["card_number"], $_POST["card_expire_month"], $_POST["card_expire_year"], $_POST["card_cvv2"]); $cstatus = $cc->IsValid(); if ($cstatus[0] == "valid") { $CARDTYPE = $cstatus[1]; $_POST["card_number"] = $cstatus[2]; $_POST["card_cvv2"] = $cstatus[3]; } else { $ErrArr = $cstatus; } ?> |
Download
- Download PHP code snippet *UPDATED FOR AMEX CVV FIX
- Code is PHP5 compatible but it should also work on PHP4 (Untested)
License
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<?php class CCVal { var $__ccType = ''; var $__ccNum = ''; var $__ccExpM = 0; var $__ccExpY = 0; var $__ccCVV = ''; function CCVal($num, $expm, $expy, $cvv) { if (!empty($num)) { $cardNumber = ereg_replace("[^0-9]", "", $num); if (!empty($cardNumber)) { $this - > __ccNum = $cardNumber; } } if (!empty($cvv)) { $cardCVV = ereg_replace("[^0-9]", "", $cvv); if (!empty($cardCVV)) { $this - > __ccCVV = $cardCVV; } } if (!is_numeric($expm) || $expm & lt; 1 || $expm & gt; 12) { $this - > __ccExpM = NULL; } else { $this - > __ccExpM = $expm; } $currentYear = date('Y'); settype($currentYear, 'integer'); $expy = $expy + 2000; if (!is_numeric($expy) || $expy & lt; $currentYear || $expy & gt; $currentYear + 15) { $this - > __ccExpY = NULL; } else { $this - > __ccExpY = $expy; } if (ereg("^5[1-5][0-9]{14}$", $this - > __ccNum)) { $this - > __ccType = MASTERCARD; } elseif (ereg("^4[0-9]{12}([0-9]{3})?$", $this - > __ccNum)) { $this - > __ccType = VISA; } elseif (ereg("^3[47][0-9]{13}$", $this - > __ccNum)) { $this - > __ccType = AMEX; } elseif (ereg("^3(0[0-5]|[68][0-9])[0-9]{11}$", $this - > __ccNum)) { $this - > __ccType = DINNERS; } elseif (ereg("^6011[0-9]{12}$", $this - > __ccNum)) { $this - > __ccType = DISCOVER; } elseif (ereg("^(3[0-9]{4}|2131|1800)[0-9]{11}$", $this - > __ccNum)) { $this - > __ccType = JCB; } elseif (ereg("^(5[06-8]|6)[0-9]{10,17}$", $this - > __ccNum)) { $this - > __ccType = MAESTRO; } else { $this - > __ccType = UNKNOWN; } } function IsValid() { $validFormat = false; $validExp = false; $passCheck = false; $validCVV = false; $testCard = false; switch ($this - > __ccType) { case MASTERCARD: $validFormat = true; break; case VISA: $validFormat = true; break; case AMEX: $validFormat = true; break; case DISCOVER: $validFormat = true; break; case DINNERS: $validFormat = true; break; case JCB: $validFormat = true; break; case MAESTRO: $validFormat = true; break; default: $validFormat = false; } $cardExpM = $this - > __ccExpM; $cardExpY = $this - > __ccExpY; if ($cardExpM & amp; & amp; $cardExpY & amp; & amp; date('Ym') & lt; = $cardExpY . $cardExpM) { $validExp = true; } $cardCVV = $this - > __ccCVV; if ($cardCVV & amp; & amp; (strlen($cardCVV) == 3 & amp; & amp; $this - > __ccType != AMEX)) { $validCVV = true; } elseif ($cardCVV & amp; & amp; (strlen($cardCVV) == 4 & amp; & amp; $this - > __ccType == AMEX)) { $validCVV = true; } $cardNumber = strrev($this - > __ccNum); $numSum = 0; for ($i = 0;$i & lt;strlen($cardNumber);$i++) { $currentNum = substr($cardNumber, $i, 1); if ($i % 2 == 1) { $currentNum *= 2; } if ($currentNum & gt; 9) { $firstNum = $currentNum % 10; $secondNum = ($currentNum - $firstNum) / 10; $currentNum = $firstNum + $secondNum; } $numSum += $currentNum; } $passCheck = ($numSum % 10 == 0); $testCard = in_array($this - > __ccNum, array( '340000000000009', '341111111111111', '343434343434343', '346827630435344', '370000000000002', '370000200000000', '370407269909809', '370556019309221', '371449635398431', '374200000000004', '376462280921451', '377752749896404', '378282246310005', '378734493671000', '30000000000004', '30569309025904', '5019717010103742', '30204169322643', '30218047196557', '30221511563252', '36000000000008', '36148900647913', '36700102000000', '38000000000006', '38520000023237', '6011000000000004', '6011000000000012', '6011000400000000', '6011000990139424', '6011111111111117', '6011153216371980', '6011601160116611', '6011687482564166', '6011814836905651', '201400000000009', '201481123699422', '214925980592653', '214983972181233', '180001638277392', '180040153546898', '180058601526635', '3528000700000000', '3528723740022896', '3530111333300000', '3566002020360505', '3569990000000009', '630495060000000000', '6304900017740292441', '6333333333333333336', '5100080000000000', '5105105105105100', '5111111111111118', '5123619745395853', '5138495125550554', '5274576394259961', '5301745529138831', '5311531286000465', '5364587011785834', '5404000000000001', '5424000000000015', '5431111111111111', '5454545454545454', '5459886265631843', '5460506048039935', '5500000000000004', '5500939178004613', '5555555555554444', '5565552064481449', '5597507644910558', '6334580500000000', '6334900000000005', '633473060000000000', '6767622222222222222', '6767676767676767671', '5641820000000005', '6331101999990016', '6759649826438453', '4007000000027', '4012888818888', '4024007127653', '4222222222222', '4556069275201', '4556381812806', '4911830000000', '4916183935082', '4916603452528', '4929000000006', '4005550000000019', '4012888888881881', '4111111111111111', '4444333322221111', '4539105011539664', '4544182174537267', '4716914706534228', '4916541713757159', '4916615639346972', '4917610000000000', '4406080400000000', '4462000000000003', '4462030000000000', '4917300000000008', '4917300800000000', '4484070000000000', '4485680502719433' )); if ($validFormat & amp; & amp; $validExp & amp; & amp; $validCVV & amp; & amp; $passCheck & amp; & amp; !$testCard) { return array( "valid", $this - > __ccType, $this - > __ccNum, $this - > __ccCVV ); } else { $ERR = NULL; if (!$validFormat || !$passCheck) $ERR[] = "Invalid card number"; if (!$validCVV) $ERR[] = "Invalid CVV2/CVC2 Number"; if (!$validExp) $ERR[] = "Credit card has been expired"; if ($testCard) $ERR[] = "Reserved card number"; return $ERR; } } } ?> |
Due to recent developments, we will no longer be using Corona SDK. If anyone wants to know why, all I can say is that’s because of all the little things stacking up on each other such as:
- Dropping ArmV6 support, first on Android and now on iOS.
- Forcing 32 bit frame buffers for Android (to fix gradient banding issues) which causes slowdowns, without an option to disable it.
- Launchpad Analytics appended to each app but simply I do not want Ansca to track my apps… Yes, I know there is an option to disable this but it’ll be back on as soon as you add something like game network, ads, etc…
- They are still adding new features while there are major stuff waiting to be fixed such as properly working masks, better (retina, rotation, etc) sprites, etc…
- Outdated core engine, Box2D
- Bloating app size day by day with the stuff I won’t be using such as Papaya, super rewards, etc.
- We wanted iAds, Ansca added InMobi. We wanted iAds, Ansca added Inneractive. We wanted iAds….well, still nothing…
- Simulator vs Device inconsistency
I still think CoronaSDK is an good alternative but simply, it’s not suited for us anymore…
Btw, following CoronaSDK projects maintained by us will be discontinued as well. If anyone wants to continue working on those projects may do so freely.
* This project is taken over by Jay himself, thank you Jay…
If you are serious about mobile development using CoronaSDK there is one tool you should definitely check out, Corona Project Manager by J. A. Whye. For me, it’s an organic extension to CoronaSDK and makes it very easier to work with.
One of the most important features of CPM is the autocomplete function. It speeds up my coding but also it reminds me the functions I might have forgotten at the time, or functions recently added which might make things easier. Because of that, I’d like to keep it up-to-date. You may copy & paste the following list to keep yours updated as well! ;)
Updated on December 9, 2011 for Corona SDK 2011.701+
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analytics.init ( ) analytics.logEvent ( ) and assert( ) audio.dispose ( ) audio.fade ( [ { [channel=] [, time=] [, volume= ] } ] ) audio.fadeOut ( [ { [channel=] [, time=] } ] ) audio.findFreeChannel ( ) audio.freeChannels audio.getDuration ( ) audio.getMaxVolume ( { channel= } ) audio.getMinVolume ( { channel= } ) audio.getVolume ( [ { channel= } ] ) audio.isChannelActive ( ) audio.isChannelPaused ( ) audio.isChannelPlaying ( ) audio.loadSound ( ) audio.loadStream ( ) audio.pause ( ) audio.play ( [, { [channel=] [, loops=] [, duration=] [, fadein=] [, onComplete=] } ] ) audio.reserveChannels ( ) audio.reservedChannels audio.resume ( ) audio.rewind ( [ ] [, { channel= } ] ) audio.seek ( [, { channel= } ] ) audio.setMaxVolume ( , { channel= } ) audio.setMinVolume ( , { channel= } ) audio.setVolume ( [,{ channel= }] ) audio.stop ( ) audio.stopWithDelay ( ) audio.totalChannels audio.unreservedFreeChannels audio.unreservedUsedChannels audio.usedChannels body.angularDamping body.angularVelocity body.bodyType body.isAwake body.isBodyActive body.isBullet body.isFixedRotation body.isSleepingAllowed body.linearDamping body:applyAngularImpulse ( ) body:applyForce ( , , , ) body:applyLinearImpulse ( , , , ) body:applyTorque ( ) body:getLinearVelocity ( ) body:resetMassData ( ) body:setLinearVelocity ( , ) break crypto.digest ( , ) crypto.hmac ( , , ) crypto.md4 crypto.md5 crypto.sha1 crypto.sha224 crypto.sha256 crypto.sha384 crypto.sha512 display.captureScreen ( ) display.contentCenterX display.contentCenterY display.contentHeight display.contentScaleX display.contentScaleY display.contentWidth display.getCurrentStage ( ) display.loadRemoteImage ( , , , ) display.newCircle( , , ) display.newGroup ( ) display.newImage( ) display.newImage( ) display.newImageRect ( , ) display.newLine( , , , ) display.newRect( , , , ) display.newRoundedRect( , , , , ) display.newText( "", , , , ) display.save ( , ) display.screenOriginX display.screenOriginY display.setDefault( , , , ) display.setStatusBar ( ) display.statusBarHeight display.viewableContentHeight display.viewableContentWidth do easing.inExpo ( , , , ) easing.inOutExpo ( , , , ) easing.inOutQuad ( , , , ) easing.inQuad ( , , , ) easing.linear ( , , , ) easing.outExpo ( , , , ) easing.outQuad ( , , , ) else elseif end error ( ) event.accuracy event.altitude event.city event.cityDetail event.count event.country event.countryCode event.delta event.direction event.errorCode event.errorMessage event.force event.friction event.geographic event.id event.invalidProducts event.isError event.isShake event.latitude event.longitude event.magnetic event.name event.object1 event.object2 event.other event.phase event.postalCode event.products event.region event.regionDetail event.source event.speed event.sprite event.street event.streetDetail event.time event.transaction event.type event.url event.x event.xGravity event.xInstant event.xStart event.y event.yGravity event.yInstant event.yStart event.zGravity event.zInstant facebook.login ( , ) facebook.logout ( ) facebook.request ( ) facebook.showDialog ( ) false file:close ( ) file:flush ( ) file:lines ( ) file:read ( ) file:seek ( ) file:setvbuf ( ) file:write ( ) for function getfenv ( ) getmetatable ( ) group.numChildren group:insert( , ) group:remove ( ) if in io.close ( ) io.flush ( ) io.input ( ) io.lines ( ) io.open ( ) io.output ( ) io.popen ( ) io.read ( ) io.tmpfile ( ) io.type ( ) io.write ( ) ipairs ( ) joint.dampingRatio joint.frequency joint.isLimitEnabled joint.isMotorEnabled joint.jointAngle joint.jointSpeed joint.jointTranslation joint.length joint.length1 joint.length2 joint.maxForce joint.maxMotorForce joint.maxMotorTorque joint.maxTorque joint.motorForce joint.motorSpeed joint.motorTorque joint.ratio joint:getAnchorA ( ) joint:getAnchorB ( ) joint:getLimits ( ) joint:getReactionForce ( ) joint:getRotationLimits ( ) joint:removeSelf ( ) joint:setLimits ( , ) joint:setRotationLimits ( , ) local math.abs ( ) math.acos ( ) math.asin ( ) math.atan ( ) math.atan2 ( , ) math.ceil ( ) math.cos ( ) math.cosh ( ) math.deg ( ) math.exp ( ) math.floor ( ) math.fmod ( , ) math.frexp ( ) math.huge math.ldexp ( , ) math.log ( ) math.log10 ( ) math.max ( , ) math.min ( , ) math.modf ( ) math.pi math.pow ( , ) math.rad ( ) math.random ( ) math.randomseed ( ) math.sin ( ) math.sinh ( ) math.sqrt ( ) math.tan ( ) math.tanh ( ) media.getSoundVolume ( ) media.newEventSound ( ) media.newRecording( ) media.pauseSound ( ) media.playEventSound ( ) media.playSound( ) media.playSound( ) media.playVideo( , , ) media.setSoundVolume( ) media.show ( , ) media.stopSound ( ) module ( ) movieclip.newAnim ( ) myMap.isLocationVisible = myMap.isScrollEnabled = myMap.isZoomEnabled = myMap.mapType = myMap:addMarker ( , , [{ title="", subtitle="" } ] ) myMap:getAddressLocation ( ) myMap:getUserLocation ( ) myMap:removeAllMarkers ( ) myMap:setCenter ( , , ) myMap:setRegion ( , , , , ) native.cancelAlert ( ) native.cancelWebPopup ( ) native.getFontNames ( ) native.newFont ( ) native.newTextBox ( , , , ) native.newTextField ( , , , ) native.setActivityIndicator ( ) native.setKeyboardFocus ( ) native.showAlert ( , ) native.showWebPopup( ) native.showWebPopup( , , , , ) network.download ( , , , ) network.request ( , , ) next ( ) nil not object.align object.alpha object.baseUrl object.font object.hasBackground object.height object.isHitTestable object.isSecure object.isVisible object.parent object.play ( ) object.rotation object.size object.strokeWidth object.text object.urlRequest object.width object.x object.xOrigin object.xReference object.xScale object.y object.yOrigin object.yReference object.yScale object:addEventListener ( , ) object:dispatchEvent( ) object:getSampleRate ( ) object:getTunerFrequency ( ) object:getTunerVolume ( ) object:isRecording ( ) object:nextFrame ( ) object:play ( ) object:play { startFrame=, endFrame=, loop=, remove= } object:previousFrame ( ) object:removeEventListener ( , ) object:reverse ( ) object:reverse { startFrame=, endFrame=, loop=, remove= } object:rotate( ) object:scale ( , ) object:setDrag ( drag= ) object:setFillColor ( , , ) object:setLabels { frameLabel1=, frameLabel2=, frameLabelN= } object:setReferencePoint ( ) object:setSampleRate( ) object:setStrokeColor ( , , ) object:setTextColor ( , , ) object:startRecording ( ) object:startTuner ( ) object:stop ( ) object:stopAtFrame ( ) object:stopRecording ( ) object:stopTuner ( ) object:translate ( , ) openfeint.downloadBlob ( , ) openfeint.init ( , , , ) openfeint.launchDashboard ( ) openfeint.launchDashboard ( , ) openfeint.setHighScore ( { leaderboardID=, score= } ) openfeint.unlockAchievement ( ) openfeint.uploadBlob ( , ) or os.clock ( ) os.date ( ) os.difftime ( , ) os.execute( ) os.exit ( ) os.remove ( ) os.rename ( , ) os.time ( ) package.loaded package.loaders package.seeall ( ) pairs ( ) pcall ( , , ) physics.addBody ( , {density=, friction=, bounce= [,radius=]} ) physics.addBody ( , {density=, friction=, bounce= [,shape=]} ) physics.newJoint ( , , , , ) print ( ) rawequal ( , ) rawget ( , ) rawset ( , , ) removeSelf() repeat require ( ) return select ( , ) setfenv ( , ) setmetatable ( , ) setReferencePoint(display.TopLeftReferencePoint) sprite.add ( , , , , , ) sprite.newSpriteSet ( , , ) sprite.newSpriteSheet ( , , ) sprite.newSpriteSheetFromData( , ) spriteInstance.animating spriteInstance.currentFrame spriteInstance.newSprite ( ) spriteInstance.sequence spriteInstance:addListener ( ) spriteInstance:pause ( ) spriteInstance:play ( ) spriteInstance:prepare ( ) spriteSheet:dispose ( ) stage:setFocus ( ) store.canMakePurchases store.finishTransaction ( ) store.init ( ) store.loadProducts ( , ) store.purchase ( ) store.restore() string.byte ( ) string.char ( ) string.find ( , ) string.format ( ) string.gmatch( , ) string.gsub ( , , ) string.len ( ) string.lower ( ) string.match ( , ) string.rep ( , ) string.reverse ( ) string.sub ( , ) string.upper ( ) system.getInfo( ) system.getPreference ( , ) system.getTimer ( ) system.openURL ( ) system.pathForFile ( ) system.setAccelerometerInterval ( ) system.setIdleTimer ( ) system.setLocationAccuracy ( ) system.setLocationThreshold ( ) system.vibrate ( ) table.concat ( ) table.insert ( , ) table.maxn ( ) table.remove ( ) table.sort ( ) then timer.cancel ( ) timer.performWithDelay ( , ) tonumber ( ) tostring ( ) transition.cancel ( ) transition.dissolve( , , , ) transition.from ( , ) transition.to ( , ) true type ( ) unpack ( ) until while _G alphabet align alpha baseUrl font hasBackground height isHitTestable isSecure isVisible parent rotation size contentBounds contentHeight contentWidth strokeWidth text urlRequest width xOrigin xReference xScale yOrigin yReference yScale addEventListener ( , ) dispatchEvent( ) getSampleRate ( ) getTunerFrequency ( ) getTunerVolume ( ) isRecording ( ) nextFrame ( ) play ( ) play { startFrame=, endFrame=, loop=, remove= } previousFrame ( ) removeEventListener ( , ) reverse ( ) reverse { startFrame=, endFrame=, loop=, remove= } rotate( ) scale ( , ) setDrag ( drag= ) setFillColor ( , , ) setLabels { frameLabel1=, frameLabel2=, frameLabelN= } setReferencePoint ( ) setSampleRate( ) setStrokeColor ( , , ) setTextColor ( , , ) startRecording ( ) startTuner ( ) stop ( ) stopAtFrame ( ) stopRecording ( ) stopTuner ( ) translate ( , ) math.round( ) table.copy( , ) table.indexOf( , ) credits.init( , , ) credits.requestUpdate( ) credits.showOffers( ) event.newCredits event.totalCredits graphics.newMask( ) display.remove( ) object:contentToLocal( , ) object:localToContent( , ) object:removeSelf( ) object:setMask( ) object:toBack( ) object:toFront( ) object.contentBounds object.contentHeight object.contentWidth object.isHitTestMasked object.maskRotation object.maskScaleX object.maskScaleY object.maskX object.maskY object:append( , ) object:setColor( , , ) native.newMapView( , , , ) system.DocumentsDirectory system.ResourceDirectory system.TemporaryDirectory system.activate( ) system.orientation( ) network.canDetectNetworkStatusChanges network.setStatusListener( , ) native.systemFont event.address event.isConnectionOnDemand event.isConnectionRequired event.isInteractionRequired event.isReachable event.isReachableViaCellular event.isReachableViaWiFi event.channel event.completed event.handle event.action event.index event.target event.numTaps object.inputType = physics.getGravity( ) physics.pause( ) physics.setDrawMode( ) physics.setGravity( , ) physics.setPositionIterations( ) physics.setScale( ) physics.setVelocityIterations( ) physics.start( ) physics.stop( ) body.isSensor joint.reactionTorque spriteInstance.timeScale sprite.newSpriteMultiSet({ { sheet = , frames = { n1, n2, nx} }, }) audio.supportsSessionProperty audio.setSessionProperty( , ) audio.getSessionProperty( ) audio.ActiveMode audio.MixMode audio.OverrideMixWithOthers audio.OtherAudioIsPlaying audio.OtherMixableAudioShouldDuck audio.AmbientMixMode audio.SoloAmbientMixMode audio.MediaPlaybackMixMode audio.RecordAudioMixMode audio.PlayAndRecordMixMode system.setGyroscopeInterval( ) system.hasEventSource( ) event.deltaTime event.xRotation event.yRotation event.zRotation gameNetwork.init ( ) gameNetwork.request ( ) gameNetwork.show ( ) json.encode( ) json.decode( ) json.null() event.keyName event.phase event.name physics.removeBody( ) timer.pause( ) timer.resume( ) ads.init( , ) ads.show( ) ads.hide( ) object.isEditable graphics.newGradient( , ) system.scheduleNotification( ) system.scheduleNotification( ) system.cancelNotification( ) display.newRetinaText( "", , , , ) display.newEmbossedText( "", , , , , ) widget.newButton ( ) widget.newSlider ( ) widget.newScrollView ( ) widget.newTableView ( ) widget.newTabBar ( ) widget.newPickerWheel ( ) widget.setTheme ( ) storyboard.newScene ( ) storyboard.gotoScene ( "" ) storyboard.purgeScene ( "" ) storyboard.removeScene ( "" ) storyboard.getPrevious ( ) storyboard.getScene ( "" ) storyboard.purgeAll ( ) storyboard.removeAll ( ) system.setLocationThreshold( ) |
iHeartThisApp.com posted a review of the Witches’ Brew HD today…
Witches’ Brew over all is a fun Halloween game to play with all age levels.
148Apps.com & AppTudes.com just posted the first review of the Witches’ Brew HD…
A simple holiday offering, Witches’ Brew HD is a surprisingly fun little Halloween game. Using tilt controls whose sensitivity can be adjusted, players guide a cartoonishly funny witch as she tries to fill her cauldron with the ingredients to her magical elixir.
Read full review by clicking the following link…