
Witches Brew submitted to Apple AppStore, just in time for Halloween!
It took a bit more longer than expected, but it’s finally here… Witches’ Brew HD is submitted to the Apple AppStore and should be available very soon!
For us, adventure started with Flash but ultimately ended with CoronaSDK.
Using packager for IPhone (now AIR) was fun at the beginning, but after bumping too many roadblocks with it, we have decided to look for other solutions and finally (thank god) found CoronaSDK…
Flash is still the best solution for the desktops or interactive CD’s, but if your plan is developing apps & games to mobile devices, look no further…
It took us few months to get here but that’s mostly because of the other freelance works we had. If I could combine the time I spent with CoronaSDK, it should be around 2-3 weeks range… And that includes learning Lua from scratch, studying Corona’s own API, developing (for our own needs) and sharing two libs @ Ansca’s code exchange and everything else…
Without CoronaSDK, I cannot even imagine doing all that in such short time…
Btw, I would also like to thank/mention following people for their great tools & contribution…
J. A. Whye for Corona Project Manager
X-pressive for Particle Candy & Text Candy
Andreas Löw for Physics Editor & Texture Packer
Ricardo Rauber for Director Class