Pixel Envision Ltd.
Mobile Game Development Studio
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Category: iOS

Hordes of Enemies - Game of the Day

January 14, 2019 App Store, iOS, iTunes, Unity 3D

Hordes of Enemies was featured on the AppStore as the Game of the Day in many countries today, thank you Apple!

Hordes of Enemies - Pixel Art Brawler coming on October 3rd

September 24, 2018 App Store, Blog, Coming Soon, iOS, iTunes, Unity 3D

After two puzzle games kubic & noded, we’re back with an pixel art action/arcade game called Hordes of Enemies.

The game is now available to pre-order on the App Store for FREE and Ii’s due to launch next week on October 3rd.

Hordes of Enemies is a fun pickup and play brawler with 3 main themes/scenes. It supports MFi controllers & iCade, iCloud, ReplayKit, Game Center, Haptic Feedback, 3D Quick Actions, animated iMessage stickers, localized into 12 languages and also available on Apple TV.

This is a truly free-to-play game that comes with two scenes locked, both can be unlocked simply by playing to reach required total scores. Players can also choose to unlock with In-app purchase.

Gorgeous pixel art graphics & animations created by Gustavo Viselner who is best known for his movie based artwork. You can read more about his work in this Kotaku article

We wanted to create a simple and fun game that we would want to play ourselves and we hope that you’ll feel the same, enjoy!

noded featured globally on the App Store!

August 4, 2017 App Store, Blog, iOS, iTunes, Unity 3D

noded - a unique minimalist puzzle game coming August 2nd

July 29, 2017 Blog, Coming Soon, Google Play, iOS, iTunes, Unity 3D

The minimalist puzzle game based on a unique line folding & shape matching mechanism, noded, will launch next week at August 2nd on iOS and Android platforms simultaneously.

The launch trailer can be seen on YouTube.

noded is a relaxing puzzle game with a simple goal: fold the geometric shape to solve the various challenges. With a clean UI and simple rule-set, noded challenges players to complete 80 uniquely crafted puzzles with the fewest moves possible. Featuring the beautiful ambient music of Kyle Preston (known for “Prune”) and without any time restrictions, noded offers a unique calming experience. noded is a premium ($0.99) game with no ads or in-app purchases.

kubic featured in 73 countries, now including US!

July 26, 2016 App Store, Blog, iOS, iTunes

kubic has been added to New Games We Love in the United States! It’s currenty featured in 73 countries and ranked as #1 puzzle or board game in most of them. Download your copy here or check our app page for details.

US_feature

kubic featured by Apple

July 22, 2016 App Store, Blog, iOS, iTunes

Thrilled to announce that kubic has been featured in New Games We Love on the App Store and already hits top 5 paid puzzle games in the UK!

kubic_featured

kubic_uk_rank

Now that iOS 6 is out, are you utilising Smart App Banners?

September 20, 2012 App Store, iOS, iTunes, Tips & Tricks

iOS 6 is out, with major changes to App Store on devices. Most of which gave a big concerns to indie developers. But there is one new feature that you should utilise for a bit more exposure, Smart App Banners.

That is basically a meta tag added to your web pages. When that page visited by an iOS 6 device it’ll show up a banner of your app with a direct link to the it’s App Store page.

If you add a small piece of code you may also use it to launch your app (if installed) with a specific page or content…

If you are visiting us on a iOS6 mobile device just go to one of our game pages to see it in action. Such as, http://www.pixelenvision.com/animal-puzzle-for-toddlers/

I would write a full tutorial but there are plenty of resources about that and there is no need to re-invent the wheel. So, I’ve decided to post some links for you…

Wordpress Plugin

  • http://wordpress.org/extend/plugins/smart-app-banner/

More Information

  • http://www.quora.com/iOS-6/How-will-Smart-App-Banners-work
  • http://www.cocoanetics.com/2012/08/smart-app-banners/
  • http://www.idownloadblog.com/2012/09/07/smart-app-banners-spotted-at-the-online-apple-store/
  • http://www.macgasm.net/2012/09/19/ios-6-smart-app-banners/

Find the Differences Farm Animals! available now for iOS & Android

June 6, 2012 Amazon Apps, App Store, Google Play, iOS

Find the Differences for Kids – Farm Animals! is approved by both Apple & Amazon and currently available for download…

iTunes AppStore review link for the rating requests...

October 24, 2011 iOS, Tips & Tricks

First app, first mistake…

Our first game is live on the appstore for few days…

Based on our stats there were quite a few users willing to leave a review (thanks to all!) but there were none!

After checking out the code, we found the cause… A simple typo error…

It’s fixed now and 1.1 update submitted to appstore along with other changes. I hope that will put us back on track! Just wanted to share that with our fellow app developers…

Can you spot the difference between two links?

Wrong:
itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsuserReviews?type=Purple+Software&id=

Correct:
itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?type=Purple+Software&id=

If you couldn’t find it yet, it’s the capital “U” in “viewContentsUserReviews”…

Witches Brew available on the AppStore

October 19, 2011 App Store, iOS, iTunes

Just in time for halloween, our first game is approved by Apple and released for iPhone & iPad. Android version is also approved by Amazon.com and currently available at Amazon Appstore for Android!

Witches Brew submitted to Apple AppStore, just in time for Halloween!

October 13, 2011 App Store, Google Play, iOS, iTunes

It took a bit more longer than expected, but it’s finally here… Witches’ Brew HD is submitted to the Apple AppStore and should be available very soon!

For us, adventure started with Flash but ultimately ended with CoronaSDK.

Using packager for IPhone (now AIR) was fun at the beginning, but after bumping too many roadblocks with it, we have decided to look for other solutions and finally (thank god) found CoronaSDK…

Flash is still the best solution for the desktops or interactive CD’s, but if your plan is developing apps & games to mobile devices, look no further…

It took us few months to get here but that’s mostly because of the other freelance works we had. If I could combine the time I spent with CoronaSDK, it should be around 2-3 weeks range… And that includes learning Lua from scratch, studying Corona’s own API, developing (for our own needs) and sharing two libs @ Ansca’s code exchange and everything else…

Without CoronaSDK, I cannot even imagine doing all that in such short time…

Btw, I would also like to thank/mention following people for their great tools & contribution…

J. A. Whye for Corona Project Manager
X-pressive for Particle Candy & Text Candy
Andreas Löw for Physics Editor & Texture Packer
Ricardo Rauber for Director Class

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    • Company Information

      Pixel Envision Limited is a company registered in England, company number: 09558675. Registered Office: Preston Park House, South Road, Brighton, East Sussex, BN1 6SB, United Kingdom

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