Hordes of Enemies was featured on the AppStore as the Game of the Day in many countries today, thank you Apple!
After two puzzle games kubic & noded, we’re back with an pixel art action/arcade game called Hordes of Enemies.
The game is now available to pre-order on the App Store for FREE and Ii’s due to launch next week on October 3rd.
Hordes of Enemies is a fun pickup and play brawler with 3 main themes/scenes. It supports MFi controllers & iCade, iCloud, ReplayKit, Game Center, Haptic Feedback, 3D Quick Actions, animated iMessage stickers, localized into 12 languages and also available on Apple TV.
This is a truly free-to-play game that comes with two scenes locked, both can be unlocked simply by playing to reach required total scores. Players can also choose to unlock with In-app purchase.
Gorgeous pixel art graphics & animations created by Gustavo Viselner who is best known for his movie based artwork. You can read more about his work in this Kotaku article
We wanted to create a simple and fun game that we would want to play ourselves and we hope that you’ll feel the same, enjoy!
The minimalist puzzle game based on a unique line folding & shape matching mechanism, noded, will launch next week at August 2nd on iOS and Android platforms simultaneously.
noded is a relaxing puzzle game with a simple goal: fold the geometric shape to solve the various challenges. With a clean UI and simple rule-set, noded challenges players to complete 80 uniquely crafted puzzles with the fewest moves possible. Featuring the beautiful ambient music of Kyle Preston (known for “Prune”) and without any time restrictions, noded offers a unique calming experience. noded is a premium ($0.99) game with no ads or in-app purchases.
Our new puzzle game coming soon!
Well, it’s been almost two years (again) since I’ve posted my previous unity plugin suggestions. So, welcome to my now officially biennial post…
As before, Unity received major updates in the mean time and now sitting at v5.3. Some of the previous plugins are not needed anymore such as Unibill (now integrated to 5.3+) or NGUI as native GUI finally become something useable.
So, I’ll cut to the chase and here are my current suggestions for must have add-ons to Unity as of today.
Most Useful Unity Plugins
- DOTween Pro (Link): Just go and get this, it’s super performant and useful. Especially if you are used to working with NGUI and switched to uGUI, you’ll find it’s Animation Component (pro feature) very very very useful.
- Grids (any version depending on your needs) (Link): That one depends on your needs. But if you are planning to use any kind of Grids in your game, don’t torture yourself by coding everything and simply use Grids instead. It’ll save you lots of time.
- InControl (Link): I’ve found this one by the suggestion from Amazon. You can support all kinds of game controllers and this is also very useful for developing games for TV’s (Apple TV, Chromecast, etc.)
- Marvelous Techniques (Link): That one contains bunch of shaders along with some sample scenes. If you’re after a special kind of look for your game, that’ll be a gem.
- CloudOnce (Link): One simple API to deal with iOS Game Center, Google Play Game Services & Amazon GameCircle. That was one the most time consuming parts of my work till that one came along. It also support Cloud saving for all 3 platforms, so do I need to say more?
And the rest
Those are still in my list, but I’ve already mentioned them before. Check out my previous post(s) for more information.
Time flies away, it’s been almost two years since I’ve posted my unity plugin suggestions for the first time. In the mean time, Unity received major updates, with added support for the new stores/devices. And of course new plugins appeared.
When it comes to scripting & editor extensions, usually there are more than one plugin that does the same thing. Plugins I’m listing here is the ones that stand out (based on feature set, support and updates) for my projects and I’m using them.
So, here is my current suggestions for most useful add-ons for Unity.
Best Unity Plugins
- NGUI (Link): You may ask why I still prefer NGUI over the other alternatives. First of all even if it might not be the most elegant GUI solution, it gets the job done. Also, support is phenomenal. If you hit a wall and report a bug (or even a new feature request) you’ll probably get it in the next update which is usually only few days away. To me, that’s as important as the feature set. Besides, native Unity GUI is on the way and I don’t feel like investing (both time/money) into another add-on GUI.
- Unibill (Link): If you are developing for multi-platform and planning to use in-app purchases that’s the only plugin you’ll ever need. It currently supports all the major stores (Samsung support is coming soon), the feature set and the support is great and the plugin is easy to implement. It’s also one of the most expensive plugins I’ve purchased, but if you don’t need it ASAP I would suggest keeping an eye on it for any possible discount promotions.
- xArm (Link): I wish I had this two years ago, but I’m happy to have it now! That is another tool essential for multi-platform development. It’ll give your the preview of your game for all different devices & screen resolutions you’ll need. That is especially important when developing for Android…
- Build Report Tool (Link): Provides an easy to read summary of your build size (iOS, Android, etc.) so you can effectively optimise it to reduce the size. You’ll know the importance of that if/when your app goes over the cellular download limit just with few megabytes…
- Pool Manager (Link): Garbage collection is not your friend (one of the biggest problems on mobile), it’ll cause frame drops, hiccups and generally bad performance when not handled properly. This plug-in does it for you, make sure to check it out…
Wait, there is more…
I haven’t actually used those throughly (yet) but each one of them is a gem… Make sure to check them out before making any decisions…
Two days ago we have received the notification e-mail and today, Trains & Transports Puzzle for Toddlers featured by Microsoft on the US store for all phones…
We have recently updated our Cars & Trucks Puzzle with new puzzles & multi-language support to 11 languages…
With this new update, for the first time ever we are live on the Windows Phone Store (for Windows Phone 8) thanks to Unity engine!
Click the following link to get it: Car & Trucks Puzzle for Toddlers