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Monthly: February, 2014

Unity Plugin Suggestions Vol.2

February 16, 2014 Reviews, Tips & Tricks, Unity 3D
Vol. 3 of my suggestions list now live! Click here to check it out for most up-to-date information.

Time flies away, it’s been almost two years since I’ve posted my unity plugin suggestions for the first time. In the mean time, Unity received major updates, with added support for the new stores/devices. And of course new plugins appeared.

When it comes to scripting & editor extensions, usually there are more than one plugin that does the same thing. Plugins I’m listing here is the ones that stand out (based on feature set, support and updates) for my projects and I’m using them.

So, here is my current suggestions for most useful add-ons for Unity.

Best Unity Plugins

  • NGUI (Link): You may ask why I still prefer NGUI over the other alternatives. First of all even if it might not be the most elegant GUI solution, it gets the job done. Also, support is phenomenal. If you hit a wall and report a bug (or even a new feature request) you’ll probably get it in the next update which is usually only few days away. To me, that’s as important as the feature set. Besides, native Unity GUI is on the way and I don’t feel like investing (both time/money) into another add-on GUI.
  • Unibill (Link): If you are developing for multi-platform and planning to use in-app purchases that’s the only plugin you’ll ever need. It currently supports all the major stores (Samsung support is coming soon), the feature set and the support is great and the plugin is easy to implement. It’s also one of the most expensive plugins I’ve purchased, but if you don’t need it ASAP I would suggest keeping an eye on it for any possible discount promotions.
  • xArm (Link): I wish I had this two years ago, but I’m happy to have it now! That is another tool essential for multi-platform development. It’ll give your the preview of your game for all different devices & screen resolutions you’ll need. That is especially important when developing for Android…
  • Build Report Tool (Link): Provides an easy to read summary of your build size (iOS, Android, etc.)  so you can effectively optimise it to reduce the size. You’ll know the importance of that if/when your app goes over the cellular download limit just with few megabytes…
  • Pool Manager (Link): Garbage collection is not your friend (one of the biggest problems on mobile), it’ll cause frame drops, hiccups and generally bad performance when not handled properly. This plug-in does it for you, make sure to check it out…

Wait, there is more…

I haven’t actually used those throughly (yet) but each one of them is a gem… Make sure to check them out before making any decisions…

  • EasyTouch (Link)
  • MasterAudio (Link)
  • Sound Manager Pro (Link)
  • Advanced Builder (Link)
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