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Monthly: February, 2016

Unity Plugin Suggestions Vol.3

February 3, 2016 Reviews, Tips & Tricks, Unity 3D

Well, it’s been almost two years (again) since I’ve posted my previous unity plugin suggestions. So, welcome to my now officially biennial post…

As before, Unity received major updates in the mean time and now sitting at v5.3. Some of the previous plugins are not needed anymore such as Unibill (now integrated to 5.3+) or NGUI as native GUI finally become something useable.

So, I’ll cut to the chase and here are my current suggestions for must have add-ons to Unity as of today.

Most Useful Unity Plugins

  • DOTween Pro (Link): Just go and get this, it’s super performant and useful. Especially if you are used to working with NGUI and switched to uGUI, you’ll find it’s Animation Component (pro feature) very very very useful.
  • Grids (any version depending on your needs) (Link): That one depends on your needs. But if you are planning to use any kind of Grids in your game, don’t torture yourself by coding everything and simply use Grids instead. It’ll save you lots of time.
  • InControl (Link): I’ve found this one by the suggestion from Amazon. You can support all kinds of game controllers and this is also very useful for developing games for TV’s (Apple TV, Chromecast, etc.)
  • Marvelous Techniques (Link): That one contains bunch of shaders along with some sample scenes. If you’re after a special kind of look for your game, that’ll be a gem.
  • CloudOnce (Link): One simple API to deal with iOS Game Center, Google Play Game Services & Amazon GameCircle. That was one the most time consuming parts of my work till that one came along. It also support Cloud saving for all 3 platforms, so do I need to say more?

And the rest

Those are still in my list, but I’ve already mentioned them before. Check out my previous post(s) for more information.

  • EasyTouch (Link)
  • MasterAudio (Link)
  • xArm (Link)
  • Build Report Tool (Link)
  • Advanced Builder (Link)
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