Due to recent developments, we will no longer be using Corona SDK. If anyone wants to know why, all I can say is that’s because of all the little things stacking up on each other such as:
- Dropping ArmV6 support, first on Android and now on iOS.
- Forcing 32 bit frame buffers for Android (to fix gradient banding issues) which causes slowdowns, without an option to disable it.
- Launchpad Analytics appended to each app but simply I do not want Ansca to track my apps… Yes, I know there is an option to disable this but it’ll be back on as soon as you add something like game network, ads, etc…
- They are still adding new features while there are major stuff waiting to be fixed such as properly working masks, better (retina, rotation, etc) sprites, etc…
- Outdated core engine, Box2D
- Bloating app size day by day with the stuff I won’t be using such as Papaya, super rewards, etc.
- We wanted iAds, Ansca added InMobi. We wanted iAds, Ansca added Inneractive. We wanted iAds….well, still nothing…
- Simulator vs Device inconsistency
I still think CoronaSDK is an good alternative but simply, it’s not suited for us anymore…
Btw, following CoronaSDK projects maintained by us will be discontinued as well. If anyone wants to continue working on those projects may do so freely.
Autocomplete Wordlist for Corona Project Manager (CPM) *
CoronaSDK Enhanced UI Library (ui.lua)
CoronaSDK Proper Orientation Rotation with Animation
For anyone looking for similar LUA based cross platform alternatives, I would suggest looking at Gideros or Moai SDK + Rapanui
* This project is taken over by Jay himself, thank you Jay…
Edit 2: Since I made that post, there were some improvements to the SDK such as Box2D update (appears to be WIP), new sprite API, off-screen culling, etc. I’m glad to see things are improving…
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